Mars First Logistics, released last week to Early Access on Steam, is a game with a very simple setup. You’re driving little robot cars around Mars, doing jobs for people, and those jobs include building your own cars (or anything else!) in a way that works.
Let’s say you find a contract where you need to take iron ore from a small Martian base to another. You open a beautiful little screen—which it is very much remember the LEGO instruction manuals—and, from a few blocks, get the building blocks. You’ll need something to hold the metal, which can carry it back to the surface of Mars, and you’ll also need something to put the metal back on when you get back.
So you do that—or something that you think he will do that—and drive. And within 20 seconds, you know you messed up it up. This little car won’t carry anything anywhere, unfortunately, your wheels are spinning all over the place, the metal has fallen and not for the first time in the game you will go back, and spend a lot of money. time, on the board.
Mars First Logistics he is, at heart, a physicist. If you’ve ever fired a rocket on a launchpad in Kerbal Space Program or chasing a buggy off a cliff Tears of the Kingdom, when you are at home. It’s not the problem you want to succeed in, but how the problem stands in a world that knows its own gravity:
All that shaking and breaking cars and failing over and over again would be a frustrating process, but as the video above shows, Mars First Logistics and everything. Thanks to the combination of its floating gravity, its good looks and – I can’t count this, so just trust me-beautiful holding it, playing it for a long time and being guided by a nice little controller, paying for any fixed or rotating tires that make it more “haha, we’ll get them next time” than “button. this, I hate it”.
Please note that I do not mean to insult or belittle in any way Mars First Logistics’ confusing information by focusing on being funny (although, compared to the non-funny behavior of the game, this is a comedy technique). It’s funny because it’s very difficult, and that comic does a great job of reducing the trial-and-error that could easily get frustrating in a game like this. Although Tears of the Kingdom The most difficult nut is child’s play compared to other challenges here, which not only ask many of you to do it – to balance the money you always pay when you drive it on the mountains of people – but to prepare them. at first.
See, Mars First Logistics It’s not an open-ended sandbox game, it makes you discover it. You don’t start with any tool in your hand, every part is available without limit. You earn money by completing mailing tasks, and then you can use that money to unlock more levels. So there’s an economy at play, allowing you to focus on what kind of cars you want to build, and how you want to build them.
I found myself spending most of my time not in the open game but in its LEGO building blocks, just fiddling with the wheels and controlling the arms and servos that can be dressed the way you like them, or however you think they will be. be able to work.
It’s fun to mess with, and it can allow it to be made with great precision, but I think the real joy of it Mars First Logistics and that you don’t need to be perfect. You can shoot, sure, but at the end of the day you’re here to work, and as long as you finish, the game is fun.
Take the metal work I mentioned above. Me he can they have been struggling with a cheap and high-performance car, which is what the game allows and a way that other players can force down. What I did do after a few spectacular failures, however, was build a trailer that could pull a tree with difficulty in the countryside, which worked long enough to drive. actually carefully.
A good video game would force me to make money and work. The best person would let me do whatever I want. A good video game lets me do whatever I want and it makes me laugh when i screw it up.
#Mars #Logistics #Funny #Game