Last month, Remedy announced Alan Wake IIthe long-awaited sequel to his 2010 game, it will not be ejected to disk will start on October 17. This news was disappointing for those who like to have exercise on the shelf, but in an interview with Euro gamesCreative director Sam Lake and game director Kyle Rowley gave an update after the decision, and the reasoning is clear for the game in the end.
Lake and Rowley said Euro games the decision came because it will give the team at Remedy more time to work on the game until the last minute, instead of sending the game to one place to be printed on disks to be needed with every change and polishing. team added between shipping and installation. Video games often have to be put on disc before copies are available for purchase at your local store, and day-one patches have become the new norm, a version of the game on an actual disc that you insert into your console. they are usually not “finished” products. According to Lake and Rowley, this was the best solution according to Remedy and publisher Epic Games.
“As developers obviously, going digital only gives us more time to polish the game,” Rowley said. Euro games. “Like, the number of weeks really. Because maybe, the game that goes on the disc, obviously has to be played without a patch.”
Rowley continued, emphasizing the team’s desire to clean up the game as much as possible.
“We didn’t want to release something we weren’t proud of, and something we didn’t want players to play. So we believe this way we can give you a better version of the game.”
Why digital transformation alone is important
On paper, this all sounds good. Devs get more time to make the game the best it can be, and players get the best version of the game on launch day. However, physical screens are bigger than some of us want a box set on our shelves. Digital distribution has increased dramatically in recent years because we live in a capitalist hellscape where companies can put art into public view in a short amount of time. Advertising services are wipe out shows and movies from their books it’s a dangerous frequency and companies like Nintendo are closing digital stores I ask people to look for rare games. We are only six months into the year, and many games have already been played Thanos’ form disappeared.
On top of that, physical copies are the only way for some people to play games in real time. In the US, rural areas are often targeted by internet service providers who do not provide internet speed without an alternative. I lived my life in a small town in Georgia where I had to go to my college to download games and updates because the internet at my house was limited, and the company my family went through was the only option in our area. Buying physical copies was the only way to avoid the 50+ GB size without having to wait a day for the game to be playable. This lack of opportunity is a systemic issue that goes far beyond video games, but it serves as a reminder that changes in physical games have far-reaching effects that go beyond the desire of box copies. The video game industry is leaving rural areasand the benefits of digital alone are becoming more and more visible to companies, they are only increasing.
In fact, these versions are already appearing, although boxed copies remain on store shelves. Many major games release special editions with download codes rather than discs, eg God of War: Ragnarök. Over the weekend, there was a brief scare that Bethesda was coming up with a sci-fi RPG Starfield they probably don’t have any discs at all. This finally it doesn’t look like that. A standard edition will include an album, while $300 special edition it will also include the download code. Even though it wasn’t too complicated, it looked believable for a minute because it just looked like the place we were going. For good and bad.
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